How to Play SAVRUL
The goal is simple: stay in the arena and fling your rivals off it. The arena is a circle surrounded by a red void. Cross the outer dashed line and you're out. Rounds last a few minutes, the arena shrinks over time and the player with the most points at the end wins.
1. Controls
| Action | Desktop | Phone / tablet |
|---|---|---|
| Move | WASD, arrow keys or mouse (put the cursor on your ball to stop) | Virtual joystick |
| Dash (hit) | Left click or Space | DASH button |
| React | 1 joy, 2 laugh, 3 angry | Reaction buttons |
| Chat (community room) | Enter | Chat button |
| Back to menu | Esc | ✕ button |
Dash is a single hit, not a held boost. The green ring around your ball shows it's ready.
2. Core mechanics
Mass and momentum
Collect orbs to grow. Bigger balls get shoved less and push harder, but accelerate slower and recharge their dash later. Orbs near the edge are worth more — risk equals reward.
Collisions and knockouts
Normal contact is a shove; knockouts come from dashes. If a rival falls into the void shortly after you hit them, the knockout is yours: you gain all their mass and points. A small player knocking out a big one scores much more.
The red zone
The red area outside the arena line isn't instant death: it's slippery and slowly drains mass, but you can recover. The real limit is the dashed outer line.
Power-ups
- Shield (blue): saves you from your next fall and moves you to safety.
- Invasion (purple): the first rival you hit freezes for a few seconds.
- Boost (yellow): a few seconds of extra speed.
Rounds and map voting
A round lasts about 3 minutes (shorter on some maps). The arena starts shrinking after the opening phase and orb values multiply near the end. Afterwards the top three stand on the podium and a 10-second countdown starts, during which everyone votes for the next map out of three.
3. Official maps
Ice
Almost no friction. Once you're flung, stopping is hard — and pushing rivals toward the edge is often enough.
Asteroid
Giant rocks roam the arena. Use them as cover, or pin a rival between a rock and the edge.
Blast
Red rings appear and explode shortly after, flinging everyone inside outward. Run — or push someone in.
Last Standing
40-second rounds with no respawns. The arena shrinks fast; the last one standing wins.
Survival
Three lives each. Hunger slowly melts your mass, food is scarce and a feast keeps appearing in the center. Meteor showers speed up over time.
Hot Potato
One player gets the bomb. The carrier is faster and passes it on by bumping someone. When the fuse runs out, the carrier is knocked out and everyone else scores.
King of the Hill
Hold the golden ring: +3 per second alone, +1 when crowded. The ring moves now and then.
Falling Floor
Hexagonal tiles collapse after a few steps; their color shows how many are left. Fall through and you're out — but you can dash over holes.
Red Light
Fight on green, slow down on yellow, freeze on red. Anyone moving on red gets flung; everyone who survives a red light scores.
4. Meteor Stones and skins
In official lobbies you earn Meteor Stones: 10 orbs = 1 stone, knockout = 5, falling out = 1. Time spent active in community rooms also earns stones. Spend them on 190 country flags, cool and funny hand-drawn skins, arena backgrounds, or draw your own skin. About 10–15 minutes of play buys a skin. Stones and skins are stored in your browser.
5. Community rooms and mini-games
Host your own room from the Community tab (optionally password-protected) or join an open one. Mini-games: Capture the Flag, Ice Bowling, Magnet, Football 2.0, Zombies, Gold Rain and Giant Ball. Built-in community maps: Jailbreak, Dark Maze, Race Track and Laser Parkour. Room commands include !yardım (help), !kırmızı/!mavi (teams), !oyun 5 (mini-game), !harita 901 (map), !botekle 3 (bots) and !at name (kick).
6. Map editor
Draw walls, place footballs, goals, spawns and hazards, then add mechanisms: timed or button-triggered doors, buttons, moving walls, spinners, bumpers, boost pads, ice and mud floors, teleporters, one-way gates, lasers, race checkpoints and collectible stars. Turn on “Dark” so players only see around them. Submit your map to the community for review.
7. Tips
- Save your dash — you're defenceless right after using it.
- Approach rivals from the center side to push them outward.
- Edge orbs are valuable, but head back if someone is near.
- Get careful as you grow; small players can catch you at the edge.
- Don't panic in the red zone — hold toward the center.
- Use the map: push rivals into blasts, rocks or the red light.
- Own the final minute: orbs are worth more and the arena is tight.
More strategy in our SAVRUL tips article.
8. FAQ
Do I need an account?
No. Type a nickname and play.
Is it free?
Yes, completely. Skins are bought with Meteor Stones earned by playing.
How do I play with friends?
Create a private lobby from the “With Friends” tab and share the invite link, or host a password-protected community room.
Why did my skins disappear?
Skins and stones are stored in your browser; clearing browser data or switching devices hides them.
The game feels laggy — what can I do?
Check the latency indicator at the bottom right (green is good, orange medium, red high). Closing other tabs and using a wired connection helps.
Try it now at savrul.com — no download, no sign-up.
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