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Updated: 2026-09-26 · SAVRUL team

8 Mini-Games to Play with Friends: Football, Zombies, Capture the Flag and More

On SAVRUL's official servers everyone plays the same rotation. In the Community section you host your own room and set the rules. The mini-games there can turn an evening with friends into a completely different game. Here are the rules and quick tactics for each one, plus the commands for running your room.

How to host a room

  1. Open Community from the main menu and create a room.
  2. Open the Mini-Games tab inside the room and pick a game.
  3. Send the room link to your friends. Phone and PC players join the same room.

You also earn Meteor Stones for time spent in rooms, so playing with friends unlocks skins in the market too.

Football 2.0

Red versus blue with three balls on the pitch at once. Red scores in the right goal, blue in the left. Everyone on the scoring team gets 3 points and the scorer gets 5.

Tactic: With three balls, chasing the same one is the biggest mistake. Keep one player in goal and spread out to the free balls. Hitting a ball with a dash sends it much further.

Zombie

One player starts as a zombie and infects humans by hitting them with a dash. Humans score while they survive, and the last human standing wins the big prize.

Tactic: Zombies can only infect with a dash, so stay away while theirs is charging and relax the moment they waste it. New zombies have a short cooldown; use it to escape.

Capture the Flag

There is a single flag. Whoever carries it scores 2 points per second but moves slower, and anyone who bumps the carrier takes the flag.

Tactic: When you have the flag, run away from the crowd toward the center, not the edge. When someone else has it, attack together with other players instead of chasing alone.

Ice Bowling

Ten pins stand on an ice floor. Every pin you fling out of the arena is worth 5 points, and the pins reset when they are all down.

Tactic: With no friction, charging in scatters the pins but carries you to the edge too. Angle your hit so the pins go outward and you go inward.

Magnet

The center pulls everyone in for 7 seconds, then pushes everyone out for 2. Everyone gets flung at the same time.

Tactic: Resist the pull and stay away from the center. When the push comes, be near the center, because players right next to it get flung the least. Counting the timing makes a big difference.

Gold Rain

Gold falls from the sky. Catch it as it lands for 3 points, or pick it up off the ground for 1. A player hit by a dash drops two gold coins.

Tactic: Watch where gold is about to land and get there first. Players carrying lots of gold are targets; dashing into them drops their gold for you to collect.

Giant Ball

A giant rock rolls around the arena, flinging anyone it crushes. You can push it toward rivals, and anyone it knocks out counts as your kill.

Tactic: Angle the rock toward your rival's escape route instead of pushing it straight. Standing in front of it is the biggest danger; standing behind it is the best attacking position.

Official maps in rooms

You can also run official maps like King of the Hill, Falling Floor, Red Light and Hot Potato in your room. See our map guide for their rules and tactics.

Room owner commands

During a game, press 1, 2 or 3 to send joy, laughter or anger reactions.

Make your own game

If the mini-games aren't enough, the map editor lets you design your own with doors, buttons, lasers and race checkpoints. Can't decide where to start? Football 2.0 is the most fun with big groups, and Zombie shines with 4–6 players. Start at savrul.com.

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